Several people experienced getting stuck on some explaration stages, including myself. Gaining power to some of my heroes offered no help, even when my group were more powerful than enemies. It was bad. I have observed how the first row of my heroes died quickly to wolves (and bomb carrying big zombies). As they were defeated my outgoing damage was reduced, more wolves reached the heroes and it quickly fell apart. The moment when I changed the order of heroes to have stronger ones in the front row, it was an instant change. Some of your heroes have a bonus to their DEF stat, so they might die slower and you might keep your full outgoing DPS for longer. Watching a fight to understand what happens and reorganizing the heroes helped. With wolves, some enemies who have melee weapons (short range attacks) only attacking your front row heroes, putting stronger heroes in front (with better defense) helped. Other fights might have other tactics.
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- Category: Gameplay Basics
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- Category: Gameplay Basics
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NDSY practices, what Aku THeo calls as responsible raiding. I tend to call it strategy. In Last Z: Survival Shooter we have to consider both short term tactical goals and long term strategy. Short term goals are usually obvious. Long term goals and their implications are more complex. A HQ we can loot for days without having to spend diamonds on teleport (often with uncertain results) is an asset for the alliance, destroying it would be bad, even if it would be a tempting option. If smaller alliances who have to expect some looting see responsible looting and move closer to our lands it will be easier to reach them with cheaper alliance teleports or just with marches, we wouldn't need to spend advanced teleports as often. If we can keep the smaller alliances active and willing to fight for the server, get rewards in Capital Clash, as they can trust us, we will be more likely to get rewards.
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The biggest mistake new players often make in this game is ignoring a little button on the hero training speed. The arrow pointing upwards is there for promoting troops, essentially upgrading them. It is visible when you have some existing lower level troops selected. It is greyed out if you can't promote the troops as you don't yet have the required rewards. It helps you to make sure all your troops are high level and really useful in battle. When new players often ask how they can get rid of unwanted low level troops and want to kill their soldiers (wasting resources in the process), the correct answer is to just promote your soldiers. You can only promote the soldiers to the highest level available to you. You should Research the technologies required to promote troops from the New Home tech tree you need Machine Parts to promote / upgrade assaulters, Vehicle Parts to promote riders, Firearms Upgrading to upgrade shooters.
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Your total power can be important both for some individual rankings, alliance rankings and some early events in the game. It can also help you to guess how strong and dangerous some other players can be. But understanding your own Total Combat Power can help you in varous ways.
At the top of the game you total Combat Power is displayed. It looks like this:
